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Paperback, 2008
Current format, Paperback, 2008, , All copies in use.
Paperback, 2008
Current format, Paperback, 2008, , All copies in use. Offered in 0 more formats
Supporting key learning and comprehension concepts, this anthology contains eleven essays that offer varying perspectives on issues related to video games, including the positive and negative effects of playing video games. Readers will learn about violent video games and antisocial behavior, as well as about the artistic and emotional satisfaction gained from video games. Provides contact information for organizations and a bibliography.
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